As part of a longterm strategic engagement for Takeda, the global pharmaceutical organisation headquartered in Tokyo, we developed a virtual world for employees to discover and learn about their new corporate philosophy, purpose and strategy.
Built in Unreal, the fully-immersive 3D environment and characters are a revolutionary way to communicate complex change and allow for all of their employees (some of which have no desk or company device.
As part of future horizons for the organisation, we built a use case for employee value proposition and talent acquisition, in VR or AR as the technology develops towards a robust enterprise metaverse experience.
Recently, Microsoft Mesh was announced and the Takeda Hirameki Garden was featured as one of the early brands to use their new workplace technology.
Built in Unreal, the fully-immersive 3D environment and characters are a revolutionary way to communicate complex change and allow for all of their employees (some of which have no desk or company device.
As part of future horizons for the organisation, we built a use case for employee value proposition and talent acquisition, in VR or AR as the technology develops towards a robust enterprise metaverse experience.
Recently, Microsoft Mesh was announced and the Takeda Hirameki Garden was featured as one of the early brands to use their new workplace technology.